In the future all silver landmarks will grant you the ability to produce a new secret tech unit (even if you aren’t the corresponding secret tech). I didn’t like the concept that you gained a substantial bonus if the appropriate secret landmark spawned near you. The secret tech doctrines the silver tier landmarks unlock have been removed. These changes make clearing these structures a strategic priority and fixes the utter lack of cosmite income scaling in the game. Additionally, controling a bronze / silver / gold landmark gives 5 / 10 / 20 cosmite a turn. Now, these landmarks give a large cosmite reward on exploring them, ~120 / ~240 cosmite for silver and gold landmarks respectively. Large drops of basic resources and additional basic resource income don’t really mean much when you control 10+ cities. Silver and gold landmarks have often felt unrewarding to clear, especially near the end game. Also, this mod adds anti-cheese protection to inhabitant fights to keep you from abusing them. This mod adds both a cosmite reward drop and a cosmite income to silver and gold landmarks.
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